Hello everyone! Welcome to my 4th devlog on Link It Up!
Since my last devlog I made some smaller improvements to my game. One of those improvements is that now, when you move the line, both dots leave a marker that helps you to understand where will the line be if you reset it.
Besides that, I added some optional collectibles (well, in the level bellow they aren't really "optional" :D).
I plan on using these collectibles for some kind of non-linear level progression. I'm still not sure how it is going to work though, so if you can point out to me some games that use non-linear level progression I'd be very thankful for that.
For now, it's just a thought that I have, we'll see how it goes.
I made some levels as well. Last time I focused more on making platforming levels and this time and focused more on puzzles, and I'm quite satisfied how some of these levels turned out.
Here're some examples:
I'm near the end of this project and I'm really satisfied to see how it comes along.
Hopefully, I'll manage to finish it before the deadline I set for myself. I still have to make about 10 new levels, then choose the best ones for the final game, and of course to figure out the progression.
I hope you'll enjoy the game when it comes out.
Thanks for reading this devlog!
If you haven't seen my showcase video of Link It Up!, Check it out! https://www.youtube.com/embed/eAIpr8_R8hE
The bounce in the line looks really good now. I like this concept because it scales well. One link point to thousands, all good. The other thing I see coming from the user side would be trick shots of sort with that avatar. This could be something big. Nice one.