Hello everyone! Welcome to my 5th devlog
Since my last devlog I've made a small, yet very effective improvement to my game's tileset.
I think it just looks waaaay better now.
I also found a simple solution to combat "aggressive players" who'd drop enemies onto spikes
Also, there will be achievements for Link It Up! and they will be available on every web portal I publish the game on.
As you can see on the image bellow there will be 3 achievements. Completionist (for completing the game), Collector (for getting all collectibles) and You Got It (for getting half way through the game).
Most importantly, I managed to make all 30 levels for the game. I think that these levels are pretty nice.
They showcase different mechanics and use every one of them in a few interesting ways.
Levels are mostly focused on puzzles but if you have some platforming skills you'll be able to get more collectibles.
The next thing I need to do is to test these levels.
If you're interested in playtesting Link It Up! just DM/PM me here or on Twitter and I'll make sure to let you know when you can do so. Thanks!
Make sure to subscribe to my Newsletter to get notified when I release Link It Up!
I like the new border details.
I really like that you discourage users from destroying the enemies. Seems video games these days are almost synonymous with death. Hats off to you!
I don't know what your timeline for this project is, or what you ambitions are, and I haven't actually played it yet, but from what I see so far I think there are further game-play elements that could be explored. I only say that because I get the impression you're wrapping things up.