In my game tele blocks will teleport you back to the starting point. Sometimes it’s helpful in order to escape a trap, or to return to the starting point. At first I had them destroy the player, but I fet it should be a more mild penalty than outright death.. What other mild penalties can you think of for an action/puzzle game?
![](https://uploads.gamedev.net/blogs/monthly_2020_06/f32910e08f1a41dc904f071668caabfd.Enemy-Maze.jpg)