I hope I didn't bite off more than I can chew with this one.
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I hope I didn't bite off more than I can chew with this one.
Comments
Very interesting indeed! I rather like the risk-reward mechanic in remaining spiritual, increasing in power at the risk of being banished. I'm really looking forward to seeing how this comes out! ^_^
Love the in-bred risk-reward, wish I had thought of something along these lines: I felt like working towards a 'dying is cool' was not fun, but I can see how this fits your game. Also, great implementation of a LICH!
Thanks! When I thought of doing push-your-luck, a game called Bloodjak came to mind. It's a free game from a recent game jam, where you can't submit your high score if you die. When you're ready to submit your high score, you push a button to jack out, then you have to survive 20 seconds before the game ends and your score gets submitted. I think i'll try something similar while in spirit form, but based on leveling up your abilities instead of basing it on a high score.
I felt like working towards a 'dying is cool' was not fun, but I can see how this fits your game.
I know what you mean. Having the players death be a good thing could be morbid in a very bad way if the theme isn't right for it.