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Jigster started out as a Mobile App that I helped the creators re-invite and over the last 2 years it has gone through an untold number of changes, both in the front and backend. Near the end of last year the idea of bring the game to the desktop world was talked about. Within a short order, the…
Precursor's Dawn - Greenlit!
On the morning of Oct 18th, I received the email from Steam informing me that Precursor's Dawn had been Greenlit. Having spend all of the night and some of the morning awake promoting the game did not hear the notification of the email on my phone because I was asleep. H…
Check out the fast paced SciFi Tactical Combat game, Precursor's Dawn on Greenlight. Even if this is not a game for you the traffic helps. Votes help the most, but we will be very happy for the traffic. Thank you.
[size=7]Vote for Precursor's Dawn on Greenlight
Additionally, w…
[color=rgb(6,35,64)][font='Helvetica Neue']Precursor's Dawn[/font][/color] is a space strategy game unlike anything before. RPG like elements that help to drive a robust and unique gameplay world. You will travel the vast distances of the universe in search of an ancient technology that will ultim…
Two points of announcement with this Journal entry:
First, Hostile Viking Studio is now alive and kicking.
Second, we have an amazing teaser for our first game to share.
Travel to a distance galaxy and help shape the balance while avoiding throwing your civilization into chaos.
Without further pause, …
While I have popped not the site from time-to-time over the last couple of years, just checked my journal entries and my last one was 2 years and a day ago, I have been stuck in a weird state of not being able to post much. To fill in the gap I thought I would write a post detailing it all out, the…
This video highlights a few elements of the game and concept ideas.
Updated the graphics to a Standard resolution
Prototype Version of the Interface
Any feedback is helpful.
With the change in display size I understood th…
The included Screenshot is of a game during the player's side of turn 6. The graphi…
The first play test brought a fair number of questions up in the hour after it concluded. Interestingly a day later even more questions have popped up and after a meeting of the minds, a small group of frien…
The Races in Portas Aurora: Battleline do not have names of this post. This is mostly due to a personal need to ensure that the races I select from the written lore line up with the game well. I have set the deadline of Dec. 6th to have the rough list complete a…
Active Defense: At the end of your turn repair 1 durability of this unit.
Auxiliary Power: Adds extra damage to …
As with most Collectable Card Ga…
Battles in PA: Battleline will currently be between 2 Players, each fielding their selected Commander along with 30 card decks containing no more than 2 of any card. The main objective is to destroy the opponent's Flagship…
After a 3 month break from this site and mostly all game development I have forced myself to return. I commented in my last Journal post, the one before I left, I had been "slammed by the normal things that derail developers," when I made that statement I thought the worst of the …
I am now finalizing an entry detailing the Economic Micro Sim. This particular micro sim was more complex then originally envis…
As I said I have thought of doing one before it …
Sector SIM:
Sectors are currently the largest map players can view. Sect…
Bring together several independent programs into one working container was a challenge. It required a fair amount of additional coding to fill up …
The website is going to be the host for the up coming game under the Portas Aurora IP.
[color=#000000][font=Arial] [background=transparent]Portas Aurora is a throwback to the era of Master of Orion 2. Its a MUD 4X turn-based strategy game set in …
I have been looking at using phpBB forum and while it has fairly good reviews I was w…
Currently I have not found another way to create a second journal. I can see the site limi…