Math for Game Developers: Intro to Vectors

Published April 27, 2013 by Jorge "BSVino" Rodriguez, posted by gdarchive
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Math for Game Developers is exactly what it sounds like - a weekly instructional YouTube series wherein I show you how to use math to make your games. Every Thursday we'll learn how to implement one game design, starting from the underlying mathematical concept and ending with its C++ implementation. The videos will teach you everything you need to know, all you need is a basic understanding of algebra and trigonometry. If you want to follow along with the code sections, it will help to know a bit of programming already, but it's not necessary. Starting with the second series, "Advanced Vectors", you can download the source code that I'm using from GitHub, from the description of each video. If you have questions about the topics covered or requests for future topics, I would love to hear them! Leave a comment, or ask me on my Twitter, @VinoBS
The video below contains the playlist for all the videos in this series, which can be accessed via the playlist icon in the bottom-right corner of the embedded video frame once the video is playing. The first video in the series is loaded automatically

Intro to Vectors

[playlist=PLW3Zl3wyJwWMduel9Luo0ex2JdKLVjYYp]
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2 Likes 9 Comments

Comments

Michael Tanczos

These are really good tutorials

April 26, 2013 06:23 PM
tp9
tp9

Exactly what I was looking for. Thanks.

April 26, 2013 06:44 PM
All8Up

I'm not a big fan of Video tutorials but this one is pretty nice for beginners.

April 27, 2013 02:02 AM
Vincent_M

Awesome tutorial! You draw really straight lines too haha

April 27, 2013 10:20 AM
bluepig.man

Awesome tutorial! You draw really straight lines too haha

Haha,nice tutorial,nice straight lines.

April 28, 2013 01:37 PM
ShayneBurbery

These are very useful and well explained. It has helped me simplify my own code, initially I was doing good old soh cah toa math to work out angles, then using that angle to work out x and y distances based on the angle and length I wanted the vector to be. Lots of messing about. As soon as you mentioned how to normalize a vector I realized that all I needed to do from there is multiply the resultant vector by my speed factor. Thanks!

April 29, 2013 07:24 PM
BSVino

The lines are straight because in photoshop you can hold shift down and it makes a straight line. I can't really draw lines that straight. :P

April 30, 2013 02:02 PM
zepelin

Fantastic videos, many thanks! :)

September 14, 2013 02:01 PM
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A series of videos that visually explains and demonstrates various math concepts applied to game development

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