🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Advertisement

Latest transparency Activity

ok well, since you're not sharing code, u'll have to integrate PPLL into your undisclosed tech yourself -mum's not happy-, look here from page 29:

https://www.slideshare.net/KiHyunwoo/rendering-aaaquality-characters-of-project-a1 

then look here and mod the k-buffer to satisfy the ppll needs:

htt…

4,512 views
Advertisement
Applying a transparent color to set of vertices with existing texture?

Kinda guessing, but I'd wager tactics probably had a underlying representation of the game map in memory composed of tiles. These tiles probably have some members including a vector for it's position (x,y,z), some identifier of the tile type (maybe to use to figure out what tile asset to use when r…

5,140 views
Onygox
March 29, 2020 04:54 PM

​This update was focused on making behind-the-scenes functionality more apparent to players, so they can better understand how these in-game systems work and thus have more fun playing!

Full Changelog:

Combine cards of similar types while they're in your hand.

• The number of similar cards in your ha…

3,772 views
Advertisement
Advertisement