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Latest InteractiveFiction Activity
First of all, would like to start by saying a big thank you to the dozen or so people who joined this project on the many platforms it was shown; you weren’t forgotten, so much so that this entry is mostly dedicated to those involved. Although, might be useful for other devs as well.
It was mostly k…
The original blog is from Itch.io
The curse does not end with dreams that are dreaded, as the weight of the binds does not fade away; numbing the soul and scorching the beast. There is no warmth that is loving to embrace, as the depths of the caves have long forgotten the dwarf that was once above.
A…
Welcome to a special blog post, as it marks the announcement of a project that has been in the making for quite some time, but only now it managed to reach a significant milestone. Will drop the announcement video first (see below), then will explain how it all has come together, what were the chal…
Have seen a recent resurgence on Itch (for the amplest of times), which prompted the following blog entry (see image below). Have yet to determine why these seemingly-random fluctuations in page visits occur from time to time (well after promotion), as the tools provided by Itch are not adequate to…
Good news! Finally, a full-fledged working version of the editor for Android devices appeared.
https://play.google.com/store/apps/details?id=com.tuesday.js
As a result, the editor code was rewritten by 30%. The functions for working with files, project assembly and preliminary space were written from…
The desktop version is already available on Steam. The release is based on the latest web version 0.30 with all its innovations in the form of cloud storage.
https://store.steampowered.com/app/1575970/Tuesday_JS_visual_novel_engine/
Both versions are almost completely identical, except for saving f…
Updated visual editor. Now UI elements use "flex" and can be set to a custom font and align text.
The characters function is working. Now when you enter the name and other character settings in the dialog editor, they are automatically remembered and entered into base.
You can also enter all …