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This update features the very last implementation on Hibotchi's "to-do" list; a visual history of gauntlet attempts that the player has undergone. From now on, there's nothing else that's important enough to include in the final release, just polish! (Namely, re-implementing some systems and r…
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Hi,
We're glad to be back this week with a new update, which we hope will improve the game experience for everyone. Here are the patch notes for Update 1.0.6:
- We added the feature of reconnection in Custom Matches.
- We corrected the issue that prevented the data load of the opponen…
Hey!
We're very glad to be back today with the Causa Update 1.0.4, which includes the following:
- We implemented a Deck Sharing feature, so players are able to copy and paste Deck Codes in the Deck Collection and Deck Editing sections of the game.
- We added 4 Pre-Built Decks proposed and vot…
It's been about a month since my last update, and I've been working hard on fixing bugs, refactoring code, and improving optimization. In addition to improving systems that are already in place, though, I've been brainstorming new methods of creating fun experiences! This is a preview of a deck-bui…
Hey!
We’re glad to announce the collectible card game Causa, Voices of the Dusk is finally available on Steam Early Access!
Here’s the Early Access Trailer:
Causa, Voices of the Dusk is a free-to-play indie game delivering deep strategic gameplay with multiple new mechanics and an exot…
Alberth said:
e-extension is a simple way to deter in-experienced people from tampering with the files. Eg Windows tends to trust the extension blindly. Having a unique extension also means a use
@Alberth that is pretty detailed! Thank you very much for taking your time guiding me through this,…
The big moment has arrived! We’re EXTREMELY glad to announce that Causa, Voices of the Dusk will be released on Steam Early Access on May 26th.
Here's the Early Access Announcement trailer:
This Early Access release will include the major part of the features and contents that will be present …
What are you used to developing in?
For a card game, a server in node.js, using websockets for communication, could be perfectly adequate. It also lets you easily support web browsers as clients. Probably want to use TypeScript rather than JavaScript if you can help it, though. You can host one of t…
is a card-collectible & tradable, hero management game set in an ancient fantasy world. Based on Aeternity blockchain, every hero card is unique and belongs to one player only.
You can buy them, sell them, keep them - they are yours to do whatever you like!
Trade and u…
This update was focused on making behind-the-scenes functionality more apparent to players, so they can better understand how these in-game systems work and thus have more fun playing!
Full Changelog:
Combine cards of similar types while they're in your hand.
• The number of similar cards in your ha…
Hey! We hope you’re doing great during these hectic times.
On our side, we’ve been eager to share with you the details about our progress during the last stage of development of the strategy card game Causa, Voices the Dusk. As you may know, big news are on the way!
As is often the case in game…
Hi!
We'd like to share with you the video we prepared to highlight and thank all the amazing content creators who participated in the latest Demo and Streaming Event of our indie strategy card game Causa, Voices of the Dusk, which took place during the last weekend of November.
It was extremel…
Play testing. Lots of play testing. Or you can just go for 42. It works every time.