Hello, I've been dealing with cars for a while, but I was never fancy about engine backfire (after-fire to be exact). So this seems to change recently.
I was digging here-and-there but haven't really found any “scientific enough” material to model this effect.
I wan't to skip the “play random pop sound and fire effect after downshift” kind of solution.
So I'm more into exhaust temperature, throttle position, engine brake torque, and RPM…etc
Is anyone here who made a convincing simulation to this “problem”, and willing to discuss?
thanks in advance.
🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
[CARSIM] Proper backfire
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement