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Projection Offset Problem

Started by
13 comments, last by ReaperSMS 5 years, 1 month ago
1 hour ago, Josheir said:

No, it's from a video that creates a 3d engine from scratch :

That doens't change the fact that it is very similar, if not exact, to a DirectX projection matrix.

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1 minute ago, fleabay said:

That doens't change the fact that it is very similar, if not exact, to a DirectX projection matrix.

I misunderstood the point.  Something else I may research than.

I understand now, be happy!  :)

On ‎5‎/‎9‎/‎2019 at 4:37 PM, ReaperSMS said:

If it is an orthographic projection, we're done. If it is a perspective projection, we must take into account the divide by Zin that will happen.

 Why's that, why does orthographic projection have no division and perspective projection does have division?

Josheir

Because that is what makes a perspective projection have perspective. The division is what makes things shrink as they move further from the camera.

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