🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Engine for 2D turn based games

Started by
11 comments, last by DexterZ101 5 years, 3 months ago

Hi all,

I planned to create a 2D  turn based strategy game using modern C++. The idea was to use SDL and make it available for at least Linux, Windows and Android and create everything from scratch, but the time is what it is, and unfortunately it will be probably hard to do that.As alternative I was thinking to use some already existent engine that would allow me to save some time. 

Any suggestion is much appreciated!

 

Advertisement

Are you wanting to stick with C++? Or are you open to other languages?

Just C++ or I was considering for some reason D ;)

How about Godot? https://godotengine.org/

SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.

it seems really interesting, thank you, I'll look better into it

I use gamemaker studio and it's pretty good as long as you're just doing 2d games, but it sucks for 3d. I heard Godot was pretty good too.

"The bigger they are, the larger they are."

You can check https://atumengine.com/ It supports 2D and 3D as well.

Since your original idea was to create everything by yourself in C++ with SDL, I'd suggest you look into MonoGame as a higher-level counterpart to C++/SDL.

It uses C# instead of C++ but it's a framework where you are mostly free to do anything you like instead of an engine where you have to adapt to the choices of the engine's developers.

Esenthel Engine - http://esenthel.com/ just made free

On 2/12/2019 at 3:10 AM, Wurst said:

Since your original idea was to create everything by yourself in C++ with SDL, I'd suggest you look into MonoGame as a higher-level counterpart to C++/SDL.

It uses C# instead of C++ but it's a framework where you are mostly free to do anything you like instead of an engine where you have to adapt to the choices of the engine's developers.

The c++ equivalent I associate with monoGame is the [ DirectX Tool Kit ]. Similar structure and function names. 

This topic is closed to new replies.

Advertisement