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UE4 Widgets Perfomance

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1 comment, last by venomstyx 5 years, 7 months ago

Hello, everyone. There ara a little misunderstood, which I've resieved after spending some time working on a little bit more complex UI than I did usually. So my misunderstanding: what should I use to update from one widget to another: "Remove all widgets" or "Set widget visibility" or there is not much difference beetwen them in perfomance? 

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If you want to use the UI again, you should use "Set widget visibility" and keep a reference to it somewhere (like the playercontroller). It's better for scalability. 

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