🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Skeletal Mesh Transform

Started by
1 comment, last by Pepsidog 5 years, 3 months ago

How can I change the skeletal mesh position in a c++ class? because I got this. 

I´m working in UE4 -> 4.20

Captura.png.76ce5bce5cc58cbafdd3929af6c93c68.png

I know that the pivot of the mesh is on the bottom, but there must be a way to change the position by code.

By the way, my object is a character's derived class.

Advertisement

All you have to do is change the relative position of the character to the collider.  That fixes it instantly.

I am an indie game developer who enjoys pixel art games.

This topic is closed to new replies.

Advertisement