Hi everyone,
I would need some assistance from anyone who has a similar experience
or a nice idea!
I have created a skybox (as cube) and now I need to add a floor/ground.
The skybox is created from cubemap and initially it was infinite.
Now it is finite with a specific size. The floor is a quad in the middle
of the skybox, like a horizon.
I have two problems:
-
When moving the skybox upwards or downwards, I need to
sample from points even above the horizon while sampling
from the botton at the same time. -
I am trying to create a seamless blending of the texture
at the points of the horizon, when the quad is connected
to the skybox. However, I get skew effects.
Does anybody has done sth similar?
Is there any good practice?
Thanks everyone!