🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Real-time collaboration (In Unity)

Started by
0 comments, last by JM-KinematicSoup 6 years, 7 months ago

Hello everyone,

I'm looking for some input. We created a tool called Scene Fusion to enable real-time collaboration while doing gamedev in Unity. In effect, it will replicate any scene changes one person performs for everyone else connected to the session. It works well, and we as well as our customers using it notice a drastic speedup getting work done, especially when building large complex levels.

One limitation we have is that we can't support every single plugin and asset out there, so what we opted to do is provide an API that allows game developers to do that work as required.

My question is: How many if you out there actually end up having to modify an external plugin/tool in order to get it to work with your project?

Working on Scene Fusion - real-time collaboration for Unity3D (and other engines soon!)

Check it out here!

This topic is closed to new replies.

Advertisement