Im downloading .obj to put in a game. I have to rotate and flip the texture for it to look right on the object! So when there is text on the object, it will be backwards.
Im in Blender. How can I fix this issue? Im in directx 11 also
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Im downloading .obj to put in a game. I have to rotate and flip the texture for it to look right on the object! So when there is text on the object, it will be backwards.
Im in Blender. How can I fix this issue? Im in directx 11 also
On 8/13/2017 at 4:56 PM, terrysworkstations said:I have to rotate and flip the texture for it to look right on the object!
To only flip the text part use a 2D tool like Gimp or Photoshop. Select the text part on the texture and flip it.
How are you constructing your view/projection matrices? Looks like you're using the opposite handedness than blender.
looking for a coder to help make a free pipe line mod for unity blender maya daz3d to help increase game dev work flow especially for maya
and you can just flip the uv back words or you can flip it in photo shop best to make numbers with f1 b1 Front Back
for faces so you know witch way they are facing and why you always make a demo texture in blender if you are new to uvmaping there is a good tutorial on youtube