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Debugging DirectX with VC++.
I suppose I''m missing something obvious with this one: Is there any way to debug a game when DirectX is in charge of the whole screen. Also, can anyone out there give any hints on how to get round the fact that Windows always sends a WM_PAINT message which screws up VC++ debugging of all sorts?
I think the easiest way of doing this is just to set up directX to display windowed mode while debugging, then when your done debugging set it back to full screen. Also, if you have 2 computers and they are networked, you can do remote debugging in MSVC++.
Or allocate your application a console and output debug info there, logging it to file as well.
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