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Using Incontrol with Unity 5 UI
I am using InControl to handle inputs in my game but I am having a very annoying issue. I have added the InControl component to an initial splash screen in order to initialise the controllers. This then goes to a menu screen which is using Unity UI. I have replaced the standard event input and touch event input components with the InControl input component buy I now get an error saying "multiple eventsystems in scene". How do I get InControl and Unity UI to play nice? This must after all be possible......
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