While using the graphics debugging tool in VS 2013 is it possible to choose and step-by-step debug a concrete pixel in the pixel shader? No matter which pixel I select using the crosshair in the captured frame, the pixel which is analyzed while stepping in the pixel shader is always the same (the interpolated texture coordinates do not change for example). Thanks.
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Debugging a specific pixel while stepping in the pixel shader in VS 2013 Graphics Debugger
Have a look at this demo of the Visual Studio Graphics Diagnostic tool:
Improvements to Visual Studio Graphics Diagnostics
And here is a blog post about the Graphics Diagnositc tools that maybe can help you:
Graphic Diagnostics in Visual Studio 2013
Or you can directly read the MSDN documentation about the shader debugger:
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