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Winmm performance...Aiiieeeeee!!!
My game was running at a nice sweet 32 frames per second on my PC, when what do I do, put music in it. Has anyone else experienced this? My game drops to 11 frames per second the ENTIRE TIME the music is playing. What the hell is up with this? Why is it so slow? If Winmm really uses this much CPU, what replacements can I get that use MIDI? Help help!!
Ive never had problems with MCI for playing midis but if you are then use DirectMusic it works just fine. Theres an example in the SDK docs on how to play midis too.
Josh
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