(oh yeah, I'm not from Sydney, I'm from Chch NZ)
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LoungePig
OpenGUI
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(oh yeah, I'm not from Sydney, I'm from Chch NZ)
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LoungePig
OpenGUI
Hope you're not too confused.
A source to get information on this topic is the Documentation of the WinSDK (e.g. VC++).
Look there for information on CreateThread, Events, etc.
For example, say you had an UpdateSurface() function that is called every 100ms by a mmtimer, but the function takes longer than the 100ms to exit. Does the next instance (100ms later) skip, overlap, or wait?
Im guessing the overlapped code uses seperate memory allocations to avoid miscalculations...right?
PS. Anyone else from Sydney AUS?
-:->= SikCiv =<-;-
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