🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
Hello fellow Game dudes! Just wanted some suggestions on the library Im gonna make called Python Video Game Library (or PyVGL). It is going to be a cross-platform OpenGL library that will allow you to make games entirely in C++ without having to worry about optimization. I want to have it extremely feature rich so that C++ can be used more than Python making it faster and extremely optimized and it will be as low level so only OpenGL will be used no Libraries for other libraries or other speed killers. It will make game programming a sinch. But that will take a while to get it to that point. Right now I need some ideas. Just list what you would like in a game library and I will most likely add it in time (just as long as its not something like a function to add a stripper model in the game or something ;) ) The more details the better! Get list'n! ;)
BTW: Im waiting to hear back from SF.NET on whether they will host my project or not, but if they do it will be at http://pyvgl.sourceforge.net
Well, sounds like you already have your plate full. May I suggest you use numarray instead of Numeric as PyOpenGL does? :)
Just wanted to say, downloaded VPython. Pretty interesting, but what exaclty is it's intended use? Seemed pretty nice for scientific representations with the examples and all.
I assume it isn't for games?
I assume it isn't for games?
I'm probably missing something, but why is it called *Python* Video Game Library when you write the games in C++?
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement