quote: Original post by KylotanCertainly, ease of embedding and availability of documentation is big a factor to consider. I like Python alright, it just doesn''t feel as natural to me (possibly because I''ve been programming in C-like languages for so long now).
You may find this useful:
http://users.skynet.be/saw/SpiderMonkey.htm
You''re right in that Python and Lua aren''t particularly C-like, but they''re popular for a reason. They may be easier to embed and work with and are problably better documented.
quote: How to create entire game logic modules is probably well beyond the scope of any tutorial, which is possibly why the more popular languages are the ones that are easier to embed in the first place.I''m not sure I''d agree that anything is completely beyond the scope of ANY tutorial. Nuclear physics could, theoretically, be explained through a series of tutorials. But I certainly don''t expect anyone to write a 100-page discourse on scripting Game Logic Modules, nor do I expect the full message to come across in a two paragraph overview.
Anyway I''m not really looking for tutorials in this area so much as general guidelines, tidbits of wisdom from those who have gone before, etc -- I don''t mind figuring the bulk of it out on my own.