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Comic-Style/ NPR-Shader / Cel -Shader

Started by June 25, 2002 11:26 AM
0 comments, last by Dreamforger 22 years, 2 months ago
How do you create a shader, or whaterver you need to make a scene look more like it''s been drawn? Seems it can be split in two parts: 1. Drawing of outlines /contours. 2. Color grouping or whatever one calls it. The effect that colors can''t go gradually from one to the other but jump I''m aiming for about the looks of Anime movies or Disney style. I have some ideas but none of them seam implementable for a animation-time engine --------------------------- I may be getting older, but I refuse to grow up
I may be getting older, but I refuse to grow up
There''s an article about it - written by a forum member (sorry, don''t remember who) - on gamedev in the graphics programming section.

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

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