At the very least this will be provided in rich format in an HTML document with images to illustrate certain key things.
However I would really like to do a Tutorial, I guess we will see =/
Submitted for your approval, critique and whatever else:
Help Topics:-cursors -the crown cursor means a controlled sequence is in progress, sit back and enjoy it. -more cursors need to be added =/-moving -left click a spot on the floor to walk to it. -if morning does not walk to the spot she may be too far away, try somewhere closer.-doors -to open a door walk near it and click it. -if morning does not walk to the door and open it she may be too far away, move closer to the door. -some doors are locked and cannot be opened, they may need a key or some event to happen. -if you or an enemy is standing in the doorway the door becomes blocked and cannot be shut. -spells can be cast under doors.-items -to take an item from the ground click it. -if morning does not walk to the item and take it she may be too far away, move closer to the item. -if your inventory is closed the item is placed in it automatically if there is room. -if your inventory is open the item is placed in your 'hand' and becomes your cursor.-inventory -the 'I' key toggles your inventory. -if you roll over an item it's attributes are displayed in the stats area -left clicking an item if you have nothing in your hand will put the item in your hand -left clicking an item if you have somthing in your hand will swap the items -left clicking an empty inventory slot with an item in your hand will put the item in the slot -right clicking potions make you drink the potion -right clicking spell scrolls make you memorize the spell -right clicking other types of items examine them-stats -if your mouse is not over an inventory item morning's stats are displayed instead. -experience: is knowledge and skill gained in combat -next milestone: if your experience reaches this point you will be given 5 attribute points -attribute points: these are points that can be applied to your attributes in 1 point increments -vitality: the amount of life you can contain -spirit: the amount of mana you can contain -strength: your physical power that adds to your melee damage -wisdom: your mental power that adds to your spell damage -agility: your ability to attack and cast quickly -melee damage: the least and most damage a single melee attack can do -spell damage: the least and most damage a single spell attack can do -protection: the amount of damage you can sustain before you are hurt -a green stat means the value is increased by using this item -a red stat means the value is decreased by using this item -a blue stat means the attribute is currently being enhanced by an item -a gold stat means the attribute value has been maxed-attribute points -if there are no points to distribute the five arrows will be dark gray -if there are points to distribute the five arrows will be blue (or gold if the stat is maxed) -each time you click an arrow one point is added to the respective attribute -a point distribution is final and cannot be changed-equipment -items such as Rings,Bracelets,Crowns and Amulets can be worn to recieve thier effects -equipment can be placed in thier respective slots above the inventory -if an equipment item is red it means you do not have the apropriate stat levels to use it -requirements are listed for equipment items in the stats area -all artifacts are equipment items-spellbook -the 'S' key toggles the spellbook -spell construction requires that you have runes -haliphen gives you your first two runes -subsequent runes are gained by droping items into the mana well -each spell must have at least two runes, one magic rune and one kinetic rune -magic runes always precede kinetic runes -multiple kinetic runes can follow a single magic rune -two magic runes cannot be next to each other -a spell cannot contain more than 12 runes in total -each rune brings with it a mana cost adding to the total spell cost -the close button closes the spellbook -the erase button erases the current spell -the save button creates a spell scroll and places it on the ground next to you -spell scrolls can be memorized by right clicking the spell while it is in your inventory -you can memorize only one spell at a time-people/objects -left click on a person or object to interact with it -to use an item on a person or object take the item in your hand and left click the person or object -not all people or objects have meaningful interaction-melee battle -when morning finally gets a weapon she can use it to attack enemies using left click -when morning left clicks an enemy, that enemy becomes her target, she will follow and attack that enemy until it is dead. -clicking on another enemy will switch her current target -clicking elsewhere will disengage her current target -melee battle does not interfeare with spell casting-spell casting -when you have created a spell you can right click it while it is in the inventory to memorize it -you can memorize only one spell at a time -when a spell is memorized, right clicking an enemy or on the floor will cast the spell -the spell will not cast if you do not have enough mana for the spell -spell casting does not interfere with melee-the life and mana bars -the red and blue bars are indicators for life and mana respectively -they may be moved by clicking and draging their border around-the belt -the 'S' and 'I' buttons on the left and right toggle the spellbook and inventory respectively -the 9 numbered slots are hot-keyed inventory areas for spells and potions only -an item in your hand may be placed in any of these slots(if the item is a spell or potion) -pressing the coresponding number on the keyboard will drink the potion or memorize the spell-milestones -milestones are met by increasing experience, which is done by killing enemies -if a milestone is met you will gain 5 attribute points-purifying the well -it takes many artifacts to purify the well -if an artifact is dropped into the well your life and mana are restored, you gain 5 attribute points and most of the time you learn two new runes.-general tips -save often -spead your saves among a few different files, you may need to go back -try not to save in the heat of battle, you might have already sealed your fate yet not know it -while you can die, there are no puzzles designed to be unbeatable if you make a mistake -pick up everything that isn't nailed down chances are you'll need it -you might not have everything you need to solve a puzzle, go elsewhere and try another -many puzzles require items from different areas -some puzzles are designed to be easy, others very hard -be sure to examine objects you find (right click while in inventory) -puzzles can be fustrating, if your stuck take a breakand come back later -many of the puzzles are non-linear (you can do them in any order) and you do not need to complete all of the puzzles to complete the game. -the spell creation system is very robust, build spells that best suit your needs at the time. -use the ability to attack and cast at the same time -before going into battle be sure to bring supplies(life and mana potions)-potions -life: restores 1/4 of your life - common -mana: restores 1/3 of your mana - common -vitality: gives +1 to vitality - rare -spirit: gives +1 to spirit - rare -strength: gives +1 to strength - rare -wisdom: gives +1 to wisdom - rare -agility: gives +1 to agility - rare