So, last night was filled with testing the leveling system, it works good, just like i left it 6 months ago, but now comes the time to actually set up the proper leveling scale and rules for such.
So here are some basig gameplay guidelines that i thought of really quickly that will give some idea as to how MW plays:
Life is found in several places:-in the form of flasks(1/4 max life restore) from the healer's chamber (map9)-flasks(1/4 max life restore) hidden in various maps-natural regeneration (1 life point per second, max of 1/4 max life)Mana is found in several places:-in the form of flasks(1/4 max mana restore) from haliphen's chamber (map10)-flasks(1/4 max mana restore) hidden in various maps-by taking a drink from the tainted mana pool(full mana, sacrifices 1/16th max life)-by taking a drink from the pure mana pool(doesnt exist until the end-game)(full mana, no side effects)-natural mana absorbtion when in the lost region,( 1 mana point per second, no _noticable_ side effects)Other potions:Vitality,Spirit,Strength,Agility and Wisdompotions are hidden in the maps, each gives +1 point to the respective attribute. All non-equipable items are activated/deactivated by a right-click while in-inventory,or via hot-key activation while in the quick-beltleveling should be allowed to level 100 times normally100 levels equals 500 stat pointsafter gaining mana well, max all levels, vitality and spirit set to 1000 eacheach level-up gives 5 stat pointsleveling is done in a linear progression of milestonesexperience starts at 0maximum experience is 1,000,000each level's cost is 1,000 experience pointseach time an enemy is killed the killer gains the victim's experience pointsmin/max body count ratingskilling 100,000 war wolves would level you 100 timeskilling 6,253 ancient warlocks would level you 100 timesusing linear leveling allows for a 'near' constant stream of rewards from battle,most games use nonlinear leveling which makes leveling harder and harder as you progress,thus rewards become fewer and fewer.while it is unlikely, a player can max all his/her limited stats befor completing a game,it is more likely however, that a player will solve the required puzzles before-hand, thusunlocking the mana well and attaining max stats and extreamly high vitality and spirit.
won't be many screen shots for a while i'm afriad, since at the moment we are dealing with numbers more than graphics, this should change durring the pollishing phase (the end of phase 4).