I had a semi-productive weekend as planned in my last journal entry.
The result is that a pretty significant internal milestone has been reached in the re-design of Revel Immortal.
While it wont be apparent to most of you; a large amount of the technical underpinnings needed to support Revel (view systems, gui, interaction with the account server, save/load/restart re-initialization, etc.) are in and more or less working.
As such I've uploaded the latest pre-release version 'v22-d' to people can have a look at progress.
Warning: A couple of things I would like to point out...
- This is highly WiP (Work in Progress) expect the weird, the missing, the wrong, and the broken.
- This is operating with the live database and your real edigames.com account (if you signed up for one).
- You do not have to sign in to try it.
- I'm aware there is no loading indicator, be patient while it loads, click the logo after load to continue.
- There is audio.
- It has some issues with mobile devices/tablets at the moment; so ideally desktop only right now.
Ok, with that out of the way, here is the link:
http://edigames.com/revelimmortal22
Cool Milestone Bro. What's Next?
Now that things are much more together engine-wise after big changes it is time to move onto the next phase which will culminate in the next release candidate of production Revel v22.
The next phase:
- laying out new scenery/collision for rooms
- adding room portals that do cross-room jumps/jumps to map
- working on new gui for npc dialogue
- modifying existing quests for simplicity (and incorporating journal notes knowledge)
- game title-card quick revel immortal logo shot on new/restarted games