As I continue to pour through GUI libraries, I found one which 'might' be promising it is the 'GLO' gui engine, doesn't seem particularly well used, but the demo is capable; I just need to see what it would take to set up to work with SFML.
🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
Window trim is going up, doors are going in... I have more grouting to do than you can imagine :D
As I continue to pour through GUI libraries, I found one which 'might' be promising it is the 'GLO' gui engine, doesn't seem particularly well used, but the demo is capable; I just need to see what it would take to set up to work with SFML.
As I continue to pour through GUI libraries, I found one which 'might' be promising it is the 'GLO' gui engine, doesn't seem particularly well used, but the demo is capable; I just need to see what it would take to set up to work with SFML.
Previous Entry
Slow Progress
Next Entry
Development Process of MW2
Advertisement
Latest Entries
Whoa, it's dusty in here
2316 views
Porting Static:IT - C++ to HTML5
3595 views
What am I up to?
3154 views
96 Mill is now on Steam!
3409 views
First Youtube Review of 96 MILL
3614 views
First Youtube Review of 96 MILL
3609 views
96 MILL Released!
3313 views
96 Mill Nearing Completion
2926 views
Advertisement